Create a mission
How to use this guide
Section titled “How to use this guide”In this guide, we recreate Triad Shooting Star from scratch, from opening the editor to publishing the mission in Workshop. It is written for people who have not used Arma Reforger Tools. You do not need programming experience to create a mission.
Follow the chapters in order: they build on one another.
We also recommend opening the example mission alongside the guide. Some explanations are intended for beginners. You may find it easier to explore the finished mission and read the relevant chapters as needed.
Before starting, we recommend setting up Git. It saves working versions of your mission so you can return to them if later changes break something, saving time and effort.
Part I. Preparation
Section titled “Part I. Preparation”- 1. Prepare the project — install the tools, create the addon and add Lite Lobby.
- 2. Create a world with Lite Lobby — prepare the world, game mode, scenario header and map.
Part II. Characters and groups
Section titled “Part II. Characters and groups”- 3. The base character — choose the clothing, personal radio and items shared by the soldiers.
- 4. Weapons and character variants — add weapons and ammunition, then create a radio operator and a commander.
- 5. Characters and groups in Game Master — configure character names and roles, create a group prefab, and test it in Game Master.
Part III. Assemble and finish the mission
Section titled “Part III. Assemble and finish the mission”- 6. Units in the mission — place completed groups in the world, configure playable slots, assign callsigns and vehicles, and set starting zones.
- 7. Mission objectives and triggers — mark objectives on the map, configure conditions and prepare the briefing.
- 8. Test and publish — test the mission in Workbench and on a server, then publish the addon to Workshop.
Additional materials
Section titled “Additional materials”- Open an existing mission — open a GitHub or Workshop project in Workbench.
- Git and Arma Reforger — create a repository and keep a history of mission changes.
- Choose a unit and its equipment — select a roster, clothing and weapons for the period.
- Inheritance, duplicate and override — understand the different prefab operations.